the

game studio

Ludum Dare 21 Games!

posted by Zachary Lewis, 01:47 PM UTC, 23 August 2011 in Escape From Music Manor, Solar Escape

Last weekend, The Game Studio participated in Ludum Dare and completed two games! The theme was “Escape.”

Escape From Music Manor: A Rhythmic Roguelike!

Zachary created a single-button rhythm roguelike called Escape From Music Manor: A Rhythmic Roguelike!. In it, you must escape the dastardly Music Manor by timing your button presses to select your actions, all to the tune of a procedurally-generated soundscape.

Escape From Music Manor

Is there anything in this room that won't kill me?

Solar Escape

Evan created a space escape game called Solar Escape. In it, you must escape the explosion of a dying star by slingshotting your ship through planets while avoiding space debris that will slow you down.

Solar Escape

Hmm... this is exactly where I don't want to be.

0 Comments

New Game Day: Red Chaser!

posted by Zachary Lewis, 05:49 AM UTC, 22 September 2010 in Game-A-Week, Red Chaser


BRAN NEW GAME, Y’ALL. You can play it on Kongregate now! It was created in under 24 hours, and features music from Cartoon Bomb. Here’s some deets:

You are an AWESOME RED SQUARE. Every other square IS AN ASSHOLE, so DON’T TOUCH THEM, or it’s GAME OVER. But, it’s no biggie, because AS SOON AS YOU LOSE IT’S TIME TO PLAY AGAIN. Yeah, you’re so cool, thinkin’ you’re still doing awesome. YOU’RE NOT ANYMORE. YOU LOST. SORRY,DAWG.

1 Comment

Enemy Pathing in Money Thief

posted by Zachary Lewis, 07:47 PM UTC, 31 August 2010 in Money Thief

It turns out, getting A* to work is pretty easy if you use the right function calls. After banging my head on the wall for a few hours last night, I finally have this to show for myself.

Yeah, that blue guy found the best path to the money thief. Now that I’ve got this information, my little guys can make informed decisions as to where to move to properly retrieve their monies!

2 Comments

See older posts