So, I’ve been terrible at keeping these up to date. That’s why you should subscribe on iTunes, or via our RSS! Alternatively, you can always grab this episode here.
TGS Podcast: September 25 2010
posted on
26th September 2010
posted by
Zachary Lewis
New Game Day: Red Chaser!
posted on
22nd September 2010
posted by
Zachary Lewis
BRAN NEW GAME, Y’ALL. You can play it on Kongregate now! It was created in under 24 hours, and features music from Cartoon Bomb. Here’s some deets:
You are an AWESOME RED SQUARE. Every other square IS AN ASSHOLE, so DON’T TOUCH THEM, or it’s GAME OVER. But, it’s no biggie, because AS SOON AS YOU LOSE IT’S TIME TO PLAY AGAIN. Yeah, you’re so cool, thinkin’ you’re still doing awesome. YOU’RE NOT ANYMORE. YOU LOST. SORRY,DAWG.
posted in
ActionScript 3,
game release,
marketing
& screenshot
Enemy Pathing in Money Thief
posted on
31st August 2010
posted by
Zachary Lewis
It turns out, getting A* to work is pretty easy if you use the right function calls. After banging my head on the wall for a few hours last night, I finally have this to show for myself.
Yeah, that blue guy found the best path to the money thief. Now that I’ve got this information, my little guys can make informed decisions as to where to move to properly retrieve their monies!
posted in
development,
process,
technical
& update
TGS Podcast: August 28
posted on
29th August 2010
posted by
Zachary Lewis
Listen in as we discuss Ludum Dare, used games, Shadow of the Colossus, and more! Special guest Stephen Robertson tries to convince us to play Dwarf Fortress while Noah gushes over the Scott Pilgrim game. This week’s music was brought to you by smiletron, whom you should check out on 8 Bit Collective. http://8bc.org/members/smiletron/
Money Thief: My Ludum Dare 18 Entry
posted on
29th August 2010
posted by
Zachary Lewis
Every four months, there is an event called Ludum Dare. It is a 48 hour solo game competition, and I competed this time! I designed all the gameplay, wrote all the code, did all the art and composed all the music for this little piece. You can watch a short gameplay video below, or play it on Kongregate now! I hope you enjoy it!
posted in
ActionScript 3,
contest,
gameplay
& video
Space Junk is an award-winner!
posted on
17th July 2010
posted by
Zachary Lewis
It boggles my mind, but somehow, The Game Studio‘s first official game release, Space Junk, won first place in BoingBoing‘s “Games Inspired By Music” competition!
We beat out a lot of other great games, and in the end, it is all thanks to our players and voters to get us this far! As a reward, keep your eyes open for a new version of Space Junk!
posted in
ActionScript 3,
contest,
update
& winner
We’re Finalists!
posted on
8th July 2010
posted by
Zachary Lewis
Space Junk made it to the finals! You can check it out (and vote for it!) on the BoingBoing Arcade. Check it out, and wish us luck!
Huge thanks to HyperDuck for doing such an amazing job!
Space Junk is playable!
posted on
5th July 2010
posted by
Zachary Lewis
Go and play it!
posted in
ActionScript 3,
game release
& gameplay
Space Junk Development Continues!
posted on
2nd July 2010
posted by
Zachary Lewis
Even though we’re hard at work perfecting the junky space combat in Space Junk for the competition deadline of July 5th, we still need to test it. I decided to take some screenshots while I tangled with ion-spitting foes in micro-gravity. Check out what our current development build looks like after the break.