Videolog: Space Junk Alpha Gameplay

posted on
30th June 2010

posted by
Zachary Lewis

No comments.

Can we tighten up the graphics on level three?

posted on
30th June 2010

posted by
Zachary Lewis

We’ve a mere five days left until Space Junk is set to be released upon the world, and for a quick development cycle, this little nug is shaping up to be quite fun! You’ll get to play it soon. I promise. Until then, take a gander as this picture. It’s worth a thousand words, you know.

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Ready yourself for some Space Junk!

posted on
18th June 2010

posted by
Zachary Lewis

The fine folks over at Boing Boing have issued a contest revolving around chiptunes. The deadline is July 5, so we figured it might be fun to take a break from our other projects to throw something together in a few weeks.

Without giving too much away, you should know that our game is about music and space junk. Go ahead and take a look at this picture.

Now, stay tuned for more news as the game is developed.

2 comments.

Recurse Concept Art

posted on
2nd June 2010

posted by
Zachary Lewis

I’ve not much time: I think they’re on to me. Timbo knows too much. Just look at these images, ASAP.

Recurse

Recurse

posted in
art
& concept

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hello löve

posted on
21st March 2010

posted by
Zachary Lewis

Ever wonder what a game developer does in his free time? In my case, I make more games. Once I make those games, I go around posting them on message boards with cryptic messages. Then I chuckle a bit to myself at my cleverness then pass out due to sleep deprivation.

You can play the game now by installing Löve (real cool Lua-based game framework) and downloading and running hello.love. You can also continue reading.

3 comments. more

Videolog: Live Editor Creates and Saves Your Hopes and Dreams

posted on
13th March 2010

posted by
Zachary Lewis

4 comments.

On Making Memorable Media: My Videolog Process

posted on
3rd March 2010

posted by
Zachary Lewis

One of our commenters asked me how I made my little videos, and I figured the answer would merit more than another comment. I’m still perfecting my process, so take this post with a grain of salt.

Making videologs is a very fun and rewarding process that usually create more interest than post text and screenshots. The first step is to get the game to a state where whatever is going to be shown looks awesome. The build I used for the first video I released was full of jank bugs and would freak out often; however, I knew what was going on and chose to only show the parts of the game that were bug free. While bugs are often funny and understood by other developers, my target audience is the people who are going to eventually purchase my product, and it’s always best to show them something stable and fun.

1 comment. more

Forward Thinking and Content Generation

posted on
1st March 2010

posted by
Zachary Lewis

One of the biggest problems when working on a game (or any project that is constantly changing) is trying to predict the future.  From the start, we knew we wanted to have multiple maps with different layouts in each; however, upon implementation, many unknowns appeared. Will we ever change gravity on a map? What about the map radius? How about friction, lighting, run speed, jump height… the list continues ad nauseum.

As a developer, I’ve got to constantly ask these questions (and often times, come up with my own answers). While working on the map editor, one question came up that had never really been addressed before: Will our towers have different radii? The official answer: “I dunno’.” The programmer’s answer: “They can.”

Warning: The following post contains math. To make up for it, I’ve also included screenshots with captions consisting of mostly smaller words.

Edited: The final bit of math is now actual math and not made up wrong math.

2 comments. more

Videolog: I May Not Be A Cartographer, But I Can Make Bitchin’ Maps!

posted on
28th February 2010

posted by
Zachary Lewis

3 comments.

Videolog: The Frozenslick Tower of Unyielding Undeath (That’s Ice and Zombies To You)

posted on
23rd February 2010

posted by
Zachary Lewis

2 comments.

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