Ludum Dare 21 Games!

posted on
23rd August 2011

posted by
Zachary Lewis

Last weekend, The Game Studio participated in Ludum Dare and completed two games! The theme was “Escape.”

Escape From Music Manor: A Rhythmic Roguelike!

Zachary created a single-button rhythm roguelike called Escape From Music Manor: A Rhythmic Roguelike!. In it, you must escape the dastardly Music Manor by timing your button presses to select your actions, all to the tune of a procedurally-generated soundscape.

Escape From Music Manor

Is there anything in this room that won't kill me?

Solar Escape

Evan created a space escape game called Solar Escape. In it, you must escape the explosion of a dying star by slingshotting your ship through planets while avoiding space debris that will slow you down.

Solar Escape

Hmm... this is exactly where I don't want to be.

No comments.

Money Thief: My Ludum Dare 18 Entry

posted on
29th August 2010

posted by
Zachary Lewis

Every four months, there is an event called Ludum Dare. It is a 48 hour solo game competition, and I competed this time! I designed all the gameplay, wrote all the code, did all the art and composed all the music for this little piece. You can watch a short gameplay video below, or play it on Kongregate now! I hope you enjoy it!

No comments.

Space Junk is an award-winner!

posted on
17th July 2010

posted by
Zachary Lewis

It boggles my mind, but somehow, The Game Studio‘s first official game release, Space Junk, won first place in BoingBoing‘s “Games Inspired By Music” competition!

We beat out a lot of other great games, and in the end, it is all thanks to our players and voters to get us this far! As a reward, keep your eyes open for a new version of Space Junk!

No comments.

We’re Finalists!

posted on
8th July 2010

posted by
Zachary Lewis

Space Junk made it to the finals! You can check it out (and vote for it!) on the BoingBoing Arcade. Check it out, and wish us luck!

Huge thanks to HyperDuck for doing such an amazing job!

posted in
contest,
update
& vote

No comments.

Space Junk Development Continues!

posted on
2nd July 2010

posted by
Zachary Lewis

Even though we’re hard at work perfecting the junky space combat in Space Junk for the competition deadline of July 5th, we still need to test it. I decided to take some screenshots while I tangled with ion-spitting foes in micro-gravity. Check out what our current development build looks like after the break.

No comments. more

Ready yourself for some Space Junk!

posted on
18th June 2010

posted by
Zachary Lewis

The fine folks over at Boing Boing have issued a contest revolving around chiptunes. The deadline is July 5, so we figured it might be fun to take a break from our other projects to throw something together in a few weeks.

Without giving too much away, you should know that our game is about music and space junk. Go ahead and take a look at this picture.

Now, stay tuned for more news as the game is developed.

2 comments.