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gameplay – The Game Studio

Money Thief: My Ludum Dare 18 Entry

posted on
29th August 2010

posted by
Zachary Lewis

Every four months, there is an event called Ludum Dare. It is a 48 hour solo game competition, and I competed this time! I designed all the gameplay, wrote all the code, did all the art and composed all the music for this little piece. You can watch a short gameplay video below, or play it on Kongregate now! I hope you enjoy it!

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Space Junk is playable!

posted on
5th July 2010

posted by
Zachary Lewis

Go and play it!

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Space Junk Development Continues!

posted on
2nd July 2010

posted by
Zachary Lewis

Even though we’re hard at work perfecting the junky space combat in Space Junk for the competition deadline of July 5th, we still need to test it. I decided to take some screenshots while I tangled with ion-spitting foes in micro-gravity. Check out what our current development build looks like after the break.

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Videolog: Space Junk Alpha Gameplay

posted on
30th June 2010

posted by
Zachary Lewis

No comments.

Videolog: Live Editor Creates and Saves Your Hopes and Dreams

posted on
13th March 2010

posted by
Zachary Lewis

4 comments.

Videolog: I May Not Be A Cartographer, But I Can Make Bitchin’ Maps!

posted on
28th February 2010

posted by
Zachary Lewis

3 comments.

Videolog: The Frozenslick Tower of Unyielding Undeath (That’s Ice and Zombies To You)

posted on
23rd February 2010

posted by
Zachary Lewis

2 comments.

Videolog: Monolith Engine Reconstruction and Enemy AI

posted on
21st February 2010

posted by
Zachary Lewis

No comments.

Videolog: We must rebuild.

posted on
20th February 2010

posted by
Zachary Lewis

posted in
gameplay
& videolog

3 comments.

Videolog: Camera easing prevents jarring camera snap.

posted on
17th February 2010

posted by
Zachary Lewis

posted in
gameplay
& videolog

No comments.

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