Every four months, there is an event called Ludum Dare. It is a 48 hour solo game competition, and I competed this time! I designed all the gameplay, wrote all the code, did all the art and composed all the music for this little piece. You can watch a short gameplay video below, or play it on Kongregate now! I hope you enjoy it!
Money Thief: My Ludum Dare 18 Entry
posted on
29th August 2010
posted by
Zachary Lewis
Space Junk is playable!
posted on
5th July 2010
posted by
Zachary Lewis
Go and play it!
posted in
ActionScript 3,
game release
& gameplay
Space Junk Development Continues!
posted on
2nd July 2010
posted by
Zachary Lewis
Even though we’re hard at work perfecting the junky space combat in Space Junk for the competition deadline of July 5th, we still need to test it. I decided to take some screenshots while I tangled with ion-spitting foes in micro-gravity. Check out what our current development build looks like after the break.
Videolog: Space Junk Alpha Gameplay
posted on
30th June 2010
posted by
Zachary Lewis
posted in
ActionScript 3,
gameplay,
update
& videolog
Videolog: I May Not Be A Cartographer, But I Can Make Bitchin’ Maps!
posted on
28th February 2010
posted by
Zachary Lewis
Videolog: The Frozenslick Tower of Unyielding Undeath (That’s Ice and Zombies To You)
posted on
23rd February 2010
posted by
Zachary Lewis
Videolog: Monolith Engine Reconstruction and Enemy AI
posted on
21st February 2010
posted by
Zachary Lewis
posted in
developer commentary,
gameplay,
technical
& videolog
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