Videolog: Space Junk Alpha Gameplay
posted on
30th June 2010
posted by
Zachary Lewis
On Making Memorable Media: My Videolog Process
posted on
3rd March 2010
posted by
Zachary Lewis
One of our commenters asked me how I made my little videos, and I figured the answer would merit more than another comment. I’m still perfecting my process, so take this post with a grain of salt.
Making videologs is a very fun and rewarding process that usually create more interest than post text and screenshots. The first step is to get the game to a state where whatever is going to be shown looks awesome. The build I used for the first video I released was full of jank bugs and would freak out often; however, I knew what was going on and chose to only show the parts of the game that were bug free. While bugs are often funny and understood by other developers, my target audience is the people who are going to eventually purchase my product, and it’s always best to show them something stable and fun.
Videolog: I May Not Be A Cartographer, But I Can Make Bitchin’ Maps!
posted on
28th February 2010
posted by
Zachary Lewis
Videolog: The Frozenslick Tower of Unyielding Undeath (That’s Ice and Zombies To You)
posted on
23rd February 2010
posted by
Zachary Lewis
Videolog: Monolith Engine Reconstruction and Enemy AI
posted on
21st February 2010
posted by
Zachary Lewis
posted in
developer commentary,
gameplay,
technical
& videolog