Videolog: Space Junk Alpha Gameplay

posted on
30th June 2010

posted by
Zachary Lewis

No comments.

Videolog: Live Editor Creates and Saves Your Hopes and Dreams

posted on
13th March 2010

posted by
Zachary Lewis

4 comments.

On Making Memorable Media: My Videolog Process

posted on
3rd March 2010

posted by
Zachary Lewis

One of our commenters asked me how I made my little videos, and I figured the answer would merit more than another comment. I’m still perfecting my process, so take this post with a grain of salt.

Making videologs is a very fun and rewarding process that usually create more interest than post text and screenshots. The first step is to get the game to a state where whatever is going to be shown looks awesome. The build I used for the first video I released was full of jank bugs and would freak out often; however, I knew what was going on and chose to only show the parts of the game that were bug free. While bugs are often funny and understood by other developers, my target audience is the people who are going to eventually purchase my product, and it’s always best to show them something stable and fun.

1 comment. more

Videolog: I May Not Be A Cartographer, But I Can Make Bitchin’ Maps!

posted on
28th February 2010

posted by
Zachary Lewis

3 comments.

Videolog: The Frozenslick Tower of Unyielding Undeath (That’s Ice and Zombies To You)

posted on
23rd February 2010

posted by
Zachary Lewis

2 comments.

Videolog: Monolith Engine Reconstruction and Enemy AI

posted on
21st February 2010

posted by
Zachary Lewis

No comments.

Videolog: We must rebuild.

posted on
20th February 2010

posted by
Zachary Lewis

posted in
gameplay
& videolog

3 comments.

Videolog: Camera easing prevents jarring camera snap.

posted on
17th February 2010

posted by
Zachary Lewis

posted in
gameplay
& videolog

No comments.

Videolog: Monolith is on the ropes!

posted on
16th February 2010

posted by
Zachary Lewis

posted in
gameplay
& videolog

No comments.

Videolog: Monolith first look.

posted on
16th February 2010

posted by
Zachary Lewis

posted in
gameplay
& videolog

No comments.